This is a screenshot from my current college assignment. I have to create a room interior in 3D Studio Max and so I decided a good idea would be to make an old abandoned Asylum. To start this I took a regular box shape and then in the display tab I checked back-face cull. I added an edit poly modifier and checked ignore back-facing.
This is currently a work in progress and there are a few changes to be made along with a lot of cleaning up. I haven't started texturing yet. To start this I took a regular box shape and then in the display tab I checked back-face cull. I added an edit poly modifier and checked ignore back-facing.
Update : 15/10/2015
Here I remodelled a new window and then I changed the textures for the walls and floor. I added some decals to the floor and walls to try and break the repetition a little bit.
Update : 20/10/2014
New update with some texture changes.
Update : 03/11/2014
Render of the very nearly finished interior room that I am making.