Tuesday, 30 September 2014

First Room Interior WIP


This is a screenshot from my current college assignment. I have to create a room interior in 3D Studio Max and so I decided a good idea would be to make an old abandoned Asylum. To start this I took a regular box shape and then in the display tab I checked back-face cull. I added an edit poly modifier and checked ignore back-facing.

This is currently a work in progress and there are a few changes to be made along with a lot of cleaning up. I haven't started texturing yet. To start this I took a regular box shape and then in the display tab I checked back-face cull. I added an edit poly modifier and checked ignore back-facing.


Update : 06/10/2014


Here is an update on my room interior. I have started to texture a few things and I have fixed a few other things too.


Update : 15/10/2015

Here I remodelled a new window and then I changed the textures for the walls and floor. I added some decals to the floor and walls to try and break the repetition a little bit.

Update : 20/10/2014

New update with some texture changes.

Update : 03/11/2014

Render of the very nearly finished interior room that I am making.


Wednesday, 24 September 2014

Amazon Box Render


Here is a render of my first textured 3DS Max model. It is an Amazon delivery box that I made in my first lesson in college. My tutor Graham gave me some photographs that were taken of the real box and I used them as the textures. I learned how to UV unwrap and then texture the Diffuse, Specular and Normal Maps. The model is really simple, It's just a Box with a small chamfer on it. I then looked for a texture in which I could tile onto a plane for a floor added simple target spot lights and rendered. I'm not sure what is going on with the shadow but I don't think it is all that important considering this was made simply for the purpose of learning.